Acmlm's Board - A forum on Super Mario World hacking.OK! Impala - Translated Super Mario World into Dutch.Super Mario World Data Repository - New tile sets and a neat ASM hack.Memory Map 2 - The newer memory map with more features, but it currently has fewer addresses.ROM addresses thread, current acmlmboard incarnation.Super Mario World was remade as Super Mario Advance 2: Super Mario World for the GBA.When Mario and Luigi wake up, they immediately chase after Bowser, rescuing Yoshi from an egg along the way. Mario and Luigi fall asleep soon after coming ashore, and Peach is kidnapped. In the game, Mario, Luigi, and Princess Peach have taken a vacation in Dinosaur Land. Super Mario World was the first SNES game, and is quite possibly the most extensively hacked SNES game.See also: List of Super Mario World hacks Translations There are several that stand out among the crowd, including: There are ostensibly many complete hacks of Super Mario World.ASAR (the successor of xkas) is an assembler that allow hackers to add their own patches to the game. It is written in C++ 6 (Confirmation needed) and it's current version is 1.35 It is only available for the Windows platform. It is designed to allow hackers to add their own sprites to the game, basically extending it's capabilities sprite-wise. Pixi (the successor of Sprite Tool) is a utility for Super Mario World on the SNES.It's used for editing sprites in Super Mario World. Mario World Reconfigurator is a program made by HyperHacker.GPS (Gopher Popcorn Stew, the successor of BlockTool) is a block editor that allows you to add in custom blocks.Lunar Magic is the principal Super Mario World hacking utility.Compromised with orange and honestly the sprite pops a lot more. Bertha gave me some trouble because I felt really uncomfortable with giving a fish that's supposed to resemble a black woman from the film big giant lips, and white like the original enemy didn't look right. I didn't give them arms in their main poses cause I though their necklaces were more important to recognizing the characters. Since they were a duo in the movie I thought making it a twin-battle boss fight would be really fun. My more controversial decision was to make Iggy and Spike koopaling-like characters when adapting them. Once I posted these on Twitter this project really blew up so the last few days I've been making most iconic characters or items from the Mario Movie in SMW style. Giving Bowser a general outfit with that iconic Hopper hair, putting Galoomba/Goomba faces on a giant coat. I was sick a few weeks back and doodled some hybrid 2D artwork Mario characters but dressed or resembling Mario movie versions. My First attempt with Donkey was trash, the second time really captured that cartoony Donkey Kong energy. Then I thought it would be cool to recreate Donkey Kong (arcade, though more inspired by the Gameboy re-make) in SMW. Also I tried to make Boss Wario look like those early 2000's commercials where he had crazy eyes. Wario it took me three tries to get something I really liked for his playable variant. Also threw in some Captain Syrup, cause again enemies besides Bowser always deserve some love. Wario I tried to make what I feel like he would look like as both an playable character and a boss battle. I still think it needs some kinks worked out. I reused Bowser's palette.īowser Jr I once again repeated the same palette, and tried to make mine an harmonious mish mash of Yoshi's Island's Baby Bowser and the Mario Maker ones. I wanted to do Wart because he always needs some love! The first sprite is official, second was my "better" version but I realize how ugly it is, and finally the third is my newest one.
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